2019
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1. | Jörissen, Benjamin The significance of mediality in relation to multilocal spatiality and identity Journal Article In: Diaspora, Indigenous, and Minority Education, 2019. Abstract | Links | BibTeX | Tags: english, game studies, identity, mediality, space/time @article{jorissen_significance_2019,
title = {The significance of mediality in relation to multilocal spatiality and identity},
author = {Benjamin J\"{o}rissen},
doi = {https://www.tandfonline.com/eprint/CTXh5GXdmJVvciXvMWJQ/full?target=10.1080/15595692.2019.1554842},
year = {2019},
date = {2019-01-01},
journal = {Diaspora, Indigenous, and Minority Education},
abstract = {As the notion of “multi-locality” refers to the material (pre-) conditions of identity, it to challenges classical theories that seek locate the core of “identity” within the “inner” of a moral subject. Revealing this Augustinian “interior space” as indeed materially and locally constituted leads to the insight that the “presence” of the self\textemdashtaken as the social presence that is needed to develop any kind of self-relation\textemdashis actually a performative effect of cultural practices. The place from whence a subject may “articulate” itself (in order to claim recognition) must firstly be provided by means of collective acts of “presencing”. As symbolic acts are inevitably based upon particular medial conditions, the conditions of such acts of presencing change with the rapidly changing (digital) medialities. In order to provide just one example of how symbolic constructions of space change under digital conditions, different modalizations of space in digital games are analyzed and discussed, from (deliberately reproduced) “container-spaces” to deconstructive, heterotopic constructions of space. It is argued that those spatial constructions correspond to subject models that are bound to cause performative effects on a physical, emotional, aesthetic, and cognitive level within the framework of the game design’s affordances.},
keywords = {english, game studies, identity, mediality, space/time},
pubstate = {published},
tppubtype = {article}
}
As the notion of “multi-locality” refers to the material (pre-) conditions of identity, it to challenges classical theories that seek locate the core of “identity” within the “inner” of a moral subject. Revealing this Augustinian “interior space” as indeed materially and locally constituted leads to the insight that the “presence” of the self—taken as the social presence that is needed to develop any kind of self-relation—is actually a performative effect of cultural practices. The place from whence a subject may “articulate” itself (in order to claim recognition) must firstly be provided by means of collective acts of “presencing”. As symbolic acts are inevitably based upon particular medial conditions, the conditions of such acts of presencing change with the rapidly changing (digital) medialities. In order to provide just one example of how symbolic constructions of space change under digital conditions, different modalizations of space in digital games are analyzed and discussed, from (deliberately reproduced) “container-spaces” to deconstructive, heterotopic constructions of space. It is argued that those spatial constructions correspond to subject models that are bound to cause performative effects on a physical, emotional, aesthetic, and cognitive level within the framework of the game design’s affordances. |
2009
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2. | Jörissen, Benjamin Stichwort: “Spiel und Bildung”. Journal Article In: DIE – Zeitschrift für Erwachsenenbildung, III , pp. 24–25, 2009. Links | BibTeX | Tags: Bildungstheorie, game studies @article{jorissen_stichwort:_2009,
title = {Stichwort: “Spiel und Bildung”.},
author = {Benjamin J\"{o}rissen},
url = {http://www.diezeitschrift.de/32009/Spiel_und_Bildung.pdf},
year = {2009},
date = {2009-01-01},
journal = {DIE \textendash Zeitschrift f\"{u}r Erwachsenenbildung},
volume = {III},
pages = {24--25},
keywords = {Bildungstheorie, game studies},
pubstate = {published},
tppubtype = {article}
}
|
2008
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3. | Fromme, Johannes; Jörissen, Benjamin; Unger, Alexander (Self-) Educational effects of computer gaming cultures Incollection In: Ferdig, Rick (Ed.): Handbook of Research on Effective Electronic Gaming in Education., pp. 757–775, Idea Books Reference, 2008. BibTeX | Tags: english, game studies, Medienbildung @incollection{fromme_self-_2008,
title = {(Self-) Educational effects of computer gaming cultures},
author = {Johannes Fromme and Benjamin J\"{o}rissen and Alexander Unger},
editor = {Rick Ferdig},
year = {2008},
date = {2008-01-01},
booktitle = {Handbook of Research on Effective Electronic Gaming in Education.},
pages = {757--775},
publisher = {Idea Books Reference},
keywords = {english, game studies, Medienbildung},
pubstate = {published},
tppubtype = {incollection}
}
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2005
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4. | Bausch, Constanze; Jörissen, Benjamin Das Spiel mit dem Bild. Zur Ikonologie von Action-Computerspielen. Incollection In: Wulf, Christoph; Zirfas, Jörg (Ed.): Ikonologie des Performativen., pp. 345–364, Fink, München, 2005. Links | BibTeX | Tags: game studies, Performativität @incollection{bausch_spiel_2005,
title = {Das Spiel mit dem Bild. Zur Ikonologie von Action-Computerspielen.},
author = {Constanze Bausch and Benjamin J\"{o}rissen},
editor = {Christoph Wulf and J\"{o}rg Zirfas},
url = {https://joerissen.name/wp-content/uploads/2016/11/Bausch-Constanze-J\"{o}rissen-Benjamin-2005.-Das-Spiel-mit-dem-Bild.pdf},
year = {2005},
date = {2005-01-01},
booktitle = {Ikonologie des Performativen.},
pages = {345--364},
publisher = {Fink},
address = {M\"{u}nchen},
keywords = {game studies, Performativit\"{a}t},
pubstate = {published},
tppubtype = {incollection}
}
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5. | Bausch, Constanze; Jörissen, Benjamin Gesellschaftsspiel. LAN-Partys und die Counterstrike-Community. Journal Article In: Schüler: Jugend, Glauben, Sinn, pp. 68–71, 2005. BibTeX | Tags: game studies, Ritual @article{bausch_gesellschaftsspiel._2005,
title = {Gesellschaftsspiel. LAN-Partys und die Counterstrike-Community.},
author = {Constanze Bausch and Benjamin J\"{o}rissen},
year = {2005},
date = {2005-01-01},
journal = {Sch\"{u}ler: Jugend, Glauben, Sinn},
pages = {68--71},
keywords = {game studies, Ritual},
pubstate = {published},
tppubtype = {article}
}
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